SFV Patch Notes February 2022
In the nearly recent stream of Street Fighter 5, the developers revealed big content coming to the game in Flavor 5. Capcom is currently implementing the promised changes and features to the game in the ongoing server maintenance, and here nosotros have gathered you lot all the upcoming adjustments with this new championship update. Take a look at SFV patch notes:
SFV Patch Notes – Title Update February 22, 2022
Playable Character
- Dan
Character
- Xi (Bonus content available to those who purchase the Season 5 Premium Pass/Character Laissez passer.)
Phase
- The Grid Alternative (free)
BGM
- The Grid 4 (free)
Costumes
- Additional costume "Story": Dan
- Additional Costume "Boxing Outfit 1": Dan
- Additional Costume "Nostalgia": Dan
- Additional Costume "Advert Manner": Dan (free)
- Additional Costume "Track Suit": Dan (free)
- Additional Costume "Sporty": Ed
- Additional Costume "Sporty": Menat
- Additional Costume "Sporty": Lucia
- Additional Costume "Killer Bee": Cammy
Battle Adjustments
- New Five-Shift Organisation Added (MK+HP with no directional input): Five-Shift is a defensive mechanic that consumes one stock of Five-Gauge to parry an attack and distance yourself from the opponent. Past pressing MK+HP again (or proceed to hold the input) during the activeness after a successful parry, you can perform a counterattack known every bit a V-Shift Break. A V-Shift tin exist performed at any time as long as the grapheme is on the ground and able to move freely.
- Combo Count Display: Henceforth "philharmonic count" will be divided into three types: "philharmonic-count kickoff value", "combo count gain", and "combo count limit".
- Adjustments to Anti-Air Backdrop of Grounded Normal Attacks: Many jumping attacks have hurtboxes positioned lower than their hitboxes. Grounded attacks accept high hitboxes, meaning that they have anti-air backdrop against jumping attacks, even if they land from the front end or the side. Calorie-free attacks, with their quick motions, and some characters' Crouching medium punches proved to be constructive anti-airs with their quick start-upwards and plus-on-block properties. This made dealing with certain characters a trouble, affecting game residual in ways not originally intended.
- Special Counterable States from Some Anti-Airs: Characters who accept moves or wall jumps that tin can change their mid-air trajectory volition now enter a special counterable state between the start of the motility and when they country while performing certain moves.
- In-Place/Back Recovery: Back recovery now produces a smoke effect immediately later the motion starts. In-identify recovery and back recovery at present each use unlike voice samples.
- Initial Combo-Scaling of Throws: Starting a combo with throws will now apply one movement's worth of scaling to the combo. This will too utilize to some characters' command throws and throws that cause stun. Scaling for throws used in the centre of combos has not been changed.
Other (PS4 version/Network Match only)
- Altered blitheness for background objects in the stages below
to reduce processing load during battle. - Humming Side Street
- Forgotten Waterfall
- Underground Loonshit
The server maintenance is expected to end at 12 pm PST, and so the new Season's content volition exist bachelor for players beyond all platforms. Aside from Dan, this season features other playable characters too that are yet to exist added to the game. Below, you can have a look at Season 5'due south content:
Street Fighter 5 is at present available on PS4, PC, and Arcade.
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Source: https://www.dualshockers.com/sfv-patch-notes-february-2021/
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